Game
Cypher 007 (iOS)

My Role
Design Director
• Defined the vision and strategic direction for live and in-development products, including the iOS Apple Arcade title Cypher 007. Ensured alignment with stakeholder and IP holder expectations.

Key Achievement
When I joined the Cypher 007 project, it was already a year into development, and the game wasn’t quite hitting the mark with stakeholders. The team realized that a major shift was needed—a streamlined vision and a new direction. My task was to dive into the existing game, figure out what worked, and decide what needed to be cut.

Drawing from my experience on projects like Afro Samurai and Splatterhouse, I devised a comprehensive spreadsheet that mapped out every level in detail. This wasn’t just a list of features; it included mechanics, interactables, enemies, scene descriptions, and unlockables. This approach allowed us to see the game’s flow and purpose more clearly.

The spreadsheet became a key tool in communicating our revised vision to senior staff and MGM, helping them see how we planned to make a James Bond game that lived up to expectations. It wasn’t just a document—it was a roadmap that guided us through producing two additional chapters and ensured that our third-party developer, Pixelbite, had clear directions. Thanks to this detailed planning, we successfully realigned the game and brought it closer to what we had all envisioned.

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