About
Game studios can build a successful game business by creating fun, enjoyable, and polished interactive experiences that delight, create community, and challenge their players daily.
I can successfully create, iterate, launch, and maintain features on games with an average daily active player base of 500k and annual revenue of $90 m to $100m.
- I always bring out the FUN in the designs I create while balancing the product's and players' needs.
- I combine gut instinct and data to drive design decisions.
- I am not afraid to fail.
I can align and lead a team of designers to help them achieve their personal development goals.
- I listen more than I talk because it helps me understand the point of view.
- When the team wins, I win.
- I am well versed in game design: designing initial concepts, creating feature specs, prototyping the design, and economy tuning. This helps me to communicate with my fellow designers effectively.
I educate and drive myself to become a better game development partner.
- I constantly challenge myself to learn new skill sets because I know there is always more to learn.
- I am great at prototyping (Game design, UI/UX, and C# scripting) and use those skills to help "tell the story."
- It's a team game; whenever a teammate needs help or advice, I help.